![]() We already have some largish rock groupings like this. Not the most exciting forest but I can see where this might warrant some looking into. Launch the game, in game press 'Home', reshade menu will opens. ![]() Copy all files from 'GTAV main folder' to your gta main folder with replace. Install Reshade (installer in archive) 4. Using OpenlV install Awesomekills graphics.oiv package 3. The only limitation at the moment is the need for the area to be fairly flat. This is combined graphic mod which includes end, reshade, timecycle modifyed and some other file changes. some random underbrush and branches could make a good "field". These new fields seem to render rather nicely from long distance, I'm just imagining the picture where instead of fields we could see different looking terrain instead of plain, leveled texture under it.īeing 'hidden' is one of the hardest things to do with BF2 engine, I'm just seeing this as one option to solve this problem. He managed to get a glance at the tallest towers in the city, seeing that he was at almost halfway up them in the air, though he started to feel gravity pulling down on him. But visually having small rocks, fallen tree branches, or virtually anything you can find from the ground could be a element of stealth when you can blend in the environment. The prinplup screamed out as he flew through the air, flailing madly as he saw the ground and giant below him. Light armored, very fast, bonus vs infantry, fast attackĪs you can see with this units Im not giving so much importance to historical accuracy, just want a fun mod.I'm just curious can these 'fields' take any form? Such as small rocks and other elements from rough terrain?Īs far as I understand, these elements can not be used as cover from the bullets, they are something you can shoot, walk or crawl thru. Medium armored, fast, bonus vs infantry & archers Heavy armored, fast, damage multiple targets, no bonus would be too OP? Regrowth caused lag and freezing around Goodneighbor for me. So unless you dont want to be on the hardest difficulty you dont need a mod for that. It turns the difficulty up all the way too. Heavy armored, slow-med, bonus vs infantry Survival mode in the game will add in eating sleeping and such. Models of zombies are replaced with Zomboid styled versions of the 4 stages of. Infection mortality is 2 days, reanimation is instant most infected can run, population is very low, but shooting loud weapons will attract lots of infected. Medium-heavy armored, fast, bonus vs infantry, cavalry & archers (ownage unit) The idea for a mod of TLoU in Project Zomboid would be something like this: - Mod replaces survival mode. Medium armored, fast, shot multiple arrows, bonus vs infantry, fast attack Heavy armored, med-fast, bonus vs infantry & archers Heavy armored, fast, bonus vs infantry, slow attack, melee attack Heavy armor and shield, slow-med, bonus vs infantry & cavalry Ok now to what you want to know, the units, some need description some dont Since greeks already have god unique units in the last age these will be replaced by the new units, other civs will jut have new units added.Īll units will have a train limit and a high price according to the strengh of the unit (not sure about numbers yet) to keep game balance. If one god doesnt have any benefit for one of those specific unit types the units will be given to the god they best fit with. Zeus get infantry unit, Hades the archer and Poseidon the horseman). Like the title says the point of this expansion/patch-like mod will be to add super units the AOM.Įach civ will have 3 super units, 1 archer, 1 infantry and 1 cavalry, one for each major god and according to that god's benefits (examp. ![]() From the creators of "Improved Greeks Mod" Tarion_31 & EmjeR!!
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